Better understanding of stuff like KRKRB == drawish, Q's come off = !drawish
Think about the path to a killer instead of the depth of a killer
Pawnhash size tunable from cmdline again
Evalhash size tunable?
EGTB cache size tunable?
Poshash size tunable?
Think about when to avoid nullmove pruning based on checks in the line
Think about futility pruning when a >= +NMATE
Stick eval / king score in ply info and use it to trigger extensions

