12.06.2002: ** Version 0.19 **  
          -added MSB/LSB (extended) assembler code for Linux version 
           (more to follow :) 
          -reduced the number of statistics, which Resp dumps 
           in console mode
          -a few optimizations
07.06.2002: ** Version 0.18 **  (no release version)
          -changed move generation in 'negascout': Resp uses now an
           incremental move generator
          -minor changes in moveordering
          -a few optimizations
26.05.2002: ** Version 0.17 **  (no release version)
          -continued rewriting pawn evaluation 
          -added passed pawn extension
          -Resp now supports time controls with increments properly; a match
           at level 0 2 5 between 0.17d and 0.14 ended +9, =0, -1
          -reduced probability for losing games on time; thx to Leo Dijksman
           for reporting
          -method drawish can now detect most drawn endgames without pawns
18.05.2002: ** Version 0.16 **  (no release version)
          -removed learning code (class Learn)
          -many changes in the evaluation code: bonus for two rooks on
           seventh rank; bonus for B,N,R,Q proximity to opposite king;
           penalty for bad trades
          -started rewriting pawn evaluation: passed pawns, outside passed
           pawns, connected passed pawns; PST completely new (smaller
           values for advanced pawns)
          -a small change in my rehash schema
01.04.2002: ** Version 0.15 **  (no release version)
          -Starting with Knowledgeable Endgame Databases (from Ernst A.Heinz Book
           "Scalable Search in Computer Chess")
          -KPK implemented; the table is stored in the binary file "kedb.kpk"
          -implemented a few recognizers for endgames with known game value
          -added code for pawn races
          -added code for detection of "drawish" endgames like KQBKQ
          -changed Pawn Push Extension
          -Resp is much more careful with null move pruning in endgames
          -Found bug: SAN for capturing promotions (exd8=Q+) was wrong
          -changed SEE code to support promotions
          -in quiescence: avoiding some calls to SEE by using MVV-LVA for sorting moves
17.02.2002: ** Version 0.14 ** 
          -Adding: Fractional extensions.
          -Fixed bug, that made Resp play under CM8000 impossible; thanks to Carlos 
           Pesce for reporting
          -Replaced "Peter Rosendahls bogus razoring" with Ernst A.Heinz
           "Extended Futility Pruning And Limited Razoring" :)
          -Fixed bug in move ordering; after serveral million nodes the moves were 
           only sorted with history heuristics, which affected Resp's play at longer 
           time controls ...
          -A lot of tuning with wac and ecm-gcp
          -Changed opening and early midgame positional tables for pawns; 
           this should prevent lines like a4-a5-a6, which 0.13 often played
          -Added code that changes the number of calls to a time control function
           during search, depending on the cpu speed. This should avoid time control
           problems on slower machines like Pentium ~100MHz
          -Mate value is now 100 000 instead of 10 000, after Resp couldn't  handle 
           a few test positions, which were posted at the WinBoard forum by Dann Corbit
          -In "resp.ini" the Hash size can now be specified with something like 3.5M for
           3.5 Mega Bytes
          -In "resp.ini" two new tags: Logging to switch on/off writing to resp.log; 
           Resign to switch on/off resigning
          -Added makefile for Intel compiler; Resp should now compile 
           with MSVC 6.0 (only project file), Intel compiler (Version 5.01, 
           use "makefile.intel") and with Linux GNU g++ (Version 3.01, use "makefile")

21.01.2002: ** Version 0.13 ** 
          -First Release of Resp.
