// list.h

#ifndef LIST_H
#define LIST_H

// includes

#include "board.h"
#include "util.h"

// constants

const int ListSize = 256;

// macros

#define LIST_CLEAR(list)     ((list)->size=0)
#define LIST_ADD(list,mv)    ((list)->move[(list)->size++]=(mv))
#define LIST_IS_EMPTY(list)  ((list)->size==0)
#define LIST_SIZE(list)      ((list)->size)
#define LIST_MOVE(list,pos)  ((list)->move[pos])
#define LIST_VALUE(list,pos) ((list)->value[pos])

// types

struct list_t
    {
    int size;
    uint16 move[ListSize];
    sint16 value[ListSize];
    };

typedef bool (*move_test_t) (int move, board_t * board);

// functions

extern bool list_is_ok( const list_t *list );
extern void list_remove( list_t *list, int pos );
extern void list_copy( list_t *dst, const list_t *src );
extern void list_sort( list_t *list );
extern bool list_contain( int move, const list_t *list );
extern void list_note( list_t *list );
extern void list_filter( list_t *list, board_t *board, move_test_t test, bool keep );

#endif // !defined LIST_H

// end of list.h
